Designing the sound for the Entwined Exhibition
- John Craig
- Jan 31, 2024
- 7 min read
Updated: Feb 3, 2024

My approach to designing the soundtrack for the Entwined exhibition is
easy for me to explain.
I started by taking in the scope, locations and themes of the exhibition as identified by the class.
I identified emotions, feelings, themes and motifs I could accentuate or evoke.
I searched for, synthesized, recorded, and implemented sounds that reinforced those identified themes.
I prioritized the audience experience.
And I continuously reviewed and iterated on my design.
However explaining how I know how to take those steps or where I learned
this process is more difficult for me.
I have been passionate about sound and music for my entire life, and I
tend to listen keenly. Perhaps the most relevant experience to the development
of my sound design process occurred in secondary school. I signed up for a week-
long course on soundscape design, led by a wonderful woman whose name I have
completely forgotten. At the time I was just getting into producing music using
computer software, and saw the course as an opportunity to pick up some new
skills in recording and implementing sounds.
The concept of a soundscape is the audio embodiment of a physical space or
location, using recorded audio clips layered and arranged in such a way to evoke
the sensation of being there. Often these soundscapes are exaggerated versions
of reality, but the focus is on the audience experience and evoking a location.
During the course we were sent out into the field with our tape recorders
to collect sound samples for our arranged soundscape, and then would return to
the computer lab to work in the audio workstation software.
I learned many things about natural sound design, the design process, and
the goals and philosophy of soundscape design from that course, even if I made a
dance track instead of the soundscape I was supposed to.
Another area of my life from which I draw influence is my penchant for
physical and mechanical problem solving. I am a tinkerer and am always looking
for creative, cheap, and effective ways I can improve my environment and the
various items within it. I love to create and modify, and through my experience
doing such, have learned to be thoroughly self-critical with my craft and to
always iterate and refine.
And as far as inspirations from prolific sound designers, I struggle to
point to any in particular, as anything I’ve listened to has impacted my ear and
influenced what I consider to be “good design”. Those who I can identify I only
can because of their transparency with their process, or their enthusiasm for
the philosophy of sound design. Designers like Marshall McGee, composers like
Marty O'Donnell and Michael Giancchino have taught me various mental tools when
it comes to approaching a question of design, intention, and process. Musicians
like Micky Hart, Simon Green, William Bevan, Michael Sandison and Marcus Eoin
are inspirations who incorporate natural sounds and world culture motifs into
their music.
These tools of philosophy are far more influential on the quality
of the result than any of the specific methods, tools, or techniques that I will
now detail.
I began working on the building blocks of the soundtrack in the early
conceptual stages of the exhibition, drawing from themes as they appeared and
implementing them early on so they could be improved, adjusted, or ruled out.
My early goal for enabling the iterative design process, was the creation
of a “Vertical Slice”, a concept I stole from the modern video game design
pipeline playbook. The vertical slice is a short-form prototype that
incorporates as many systems, themes, and assets into a cohesive piece and in as
polished a state as possible, which can then be evaluated critically, modified,
and then reassessed as a representation of the final product.
The method allows for honest and critical analysis of each component of the
product as if it were a final version, and allows for informed decisions about
the value of each piece's implementation and contribution towards achieving the
desired outcome. It was through this method that I would engage in the process
of review, critique, adjust and change, and re-review that would allow me to
refine my result so that it more effectively engaged the goals for my ideal
audience experience.
My early journal entries also reflect on a key aspect of my approach, and
one that I try to implement in any project that is larger than just myself, but
especially in a project like this:
“I’m very excited for the class exhibition, ticks all the ethnographic
boxes for me, and should be rewarding to navigate. I’ also excited by the
prospect of creating a soundtrack for the exhibition, and I want to make
sure I do it as inclusively and respectfully as possible. The soundtrack
should only exist in service of the exhibition, it is most definitely not
an opportunity for me to insert myself or show off. Which is something I
should continue to remind myself of frequently.
I also need to remember that this course isn’t “Exhibition Sound Design”
and that I need to fully engage with the other aspects of the course and
not just the auditory.” (25/7/23)
After early research and discussions identified the pacific as major
locale in the exhibition, I began researching the sounds of the region; the
music, sounds of life and wildlife, and searching for potential sources for
field recordings that I could use.
I decided early in my ideation that I would like to have the sound
of distant waves form the base level atmospheric ambience on top of which I
would construct the rest of the track. However because the exhibition would
potentially also feature figures from non-island areas, I wanted to generalize
the sound a bit, and increase it’s potential to reinforce any themes that may
emerge.
To that end, I recorded my own sound using multiple layers of virtual
synthesizers producing white noise and filtered at different rates to create a
sound that (to my ears) sits between distant waves and gusts of wind blowing
leafy trees.
For my first iteration I combined this ambient track with some samples of
garamut slit-drums which I adjusted to sound very distant, as well as field
recordings of Papua New Guinea wildlife. It was my intention at this point in
the development to not include any musical elements what-so-ever except for
those that would be heard in the environment.
I did all my testing in the Ira Raymond room, so that I could hear the
tracks as they sound through those speakers in that room. And after two tests
with small changes in-between it became apparent that a unifying musical element
was going to be crucial in promoting a comforting environment for the audience. My
notes from the second test after that realization:
“Wave/wind: Manipulate/shape a bit more for more ambiguity, consider
lowering the distant boomy crashes.
Distant drums: maybe during 1 or 2 of the interludes and only a short
time, the speakers didn’t like the peaks.
Fire Crackle: Find a different sample with less peaks, good to alternate
with the waves/wind
Wildlife: use track1 more, track2 less, track3 least
Composition thoughts: Sparse, Major voiced, Uplifting, Stacked fifths
Explore stretching the Cook Island choir track or other vocal
samples to inform chordal movement. If not, (C3 → C4 → F3) using stacked
fifths into sus2’s. Focus on the basic progression, want a calm mood,
avoid incessancy, use textures.” (8/8/23)
At this point I had already found the recording of the Rarotongan Choir
singing in a style that is unique to the choirs on the Cook Islands. After
reaching out to the owners of the recording and receiving their permission to
use their content in the exhibition, I began manipulating the audio to create
the base layer for the musical side of the soundtrack.
I started by using a program which simultaneously stretches and blends audio in a
way that preserves the original pitch and timbre of the audio, while extending it in
time.
This process created a slow ethereal choral layer which I manipulated
further to place it within a space, and accentuate chordal movements I found
compelling. On top of this choral layer I only added one other musical element,
which consists of multiple layers.
Loosely following the chordal movement as defined by the choir, the bass-
line consists of three synthesizers which contribute different qualities to the
final sound, as well as a recording of a very woody sounding double bass, which
grounds the sound to reality through familiarity.
I did also attempt to incorporate some sounds produced with a violin bow
and my electric guitar, attempting to hit on the “string” theme, but was not
impressed with the addition and decided to scrap the idea.
After a few more rounds of review and iteration, I was very pleased with
the state of my vertical slice. However I wanted to bring more string elements
into the soundtrack, and increase the overall impression of tactility. So I
borrowed some string and twine from Kelly, and set-up my closet recording booth
to record the sounds of string, as well as some other sound effects that would
add physicality to the sound.
After adding those in and continually mixing an adjusting, I am confident
that I’ve arrived with an effective result for my vertical slice, which will
allow me to easily extend and score these elements into the video.
This project is really quite personally significant for me. It gave me a
direction and purpose to utilize a skill set that I have developed over the
course of my life, but rarely apply and produce anything. It gave me a reason to
return to an audio workstation that I haven’t used in ten years, and a goal
that, while still collaborative in nature, allowed me to take the lead in a
domain in which I feel some degree of confidence and competence, and put those
to the test.
During the early stages of the project I took the time to become
reacquainted with the audio workstation I use. As exercises, I produced three
other tracks which, while not fully realized, all demonstrate to me an amount of
personal growth independent of my skills with the software. I made more informed
and conscious decisions, and was able to more readily and accurately approach my
vision.
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